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Author / WWW | Name / Download | Plugin Type |
tazpn | NIF Import / Export v3.4.2.4632 7.26 MB |
Import / Export |
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05.04.2009 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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tazpn / figment | NIF Import / Export v3.8.0 14.1 MB |
Import / Export |
Compiled / Description | ||
23.12.2015 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Advanced Micro Devices, Inc. | Normal Mapper v3.2.2 11.6 MB |
Import / Export |
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30.08.2004 Exports models for use with the Normal Mapper utility. The purpose of the NormalMapper is to generate normal (bump) maps from a high and low resolution model. |
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Scooter | NWN MDL Exporter v1.1b4 292 KB |
Import / Export |
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04.12.2003 Allows you to export ASCII MDL files for Biowares game Neverwinter Nights from Max. |
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Author / WWW | Name / Download | Plugin Type |
Scooter | NWN MDL Importer v1.1b4 292 KB |
Import / Export |
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04.12.2003 Allows you to import binary and ASCII MDL files from Biowares game Neverwinter Nights into Max. |
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HABWare | OBJ to MAX v6.0 70.3 KB |
Import / Export |
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09.10.2003 Imports Alias¦Wavefront OBJ and MTL files into Max. This version adds new options handling pivot points and obj smooth group import. |
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Andres Carrera | oFusion Exporter v1.8.6 7.59 MB |
Import / Export |
Compiled / Description | ||
06.08.2007 Exports Max scenes for use in the OGRE (Object-oriented Graphics Rendering Engine) game engine. The content exported from Max is saved in different files ready to be used by the Ogre Engine and the oFusion scene loader library. The different filetypes are: - Unique or original geometric objects - Scene used Materials - Scenes and its contents - Scenes exported to the X Scene Manager - Gpu Program definitions - Gpu Program code - Skeletal hierarchy and its animations |
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Farshid Lashkari | OSG Exporter v1.5.2 8.66 MB |
Import / Export |
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03.10.2019 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. |
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Fabio Policarpo | P3D Ani Exporter v1.1.11 4.94 MB |
Import / Export |
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04.09.2005 Exports animation from Max for use with the P3D render library, which supports dynamic per-pixel lighting, dynamic shadows, skeleton animation, full scene effects like glow and ripple and uses a flexible hierarchical object representation. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | P3D Exporter v1.1.11 4.94 MB |
Import / Export |
Compiled / Description | ||
04.09.2005 Exports meshes from Max to the *.P3D file format used by the P3D render library, which supports dynamic per-pixel lighting, dynamic shadows, skeleton animation, full scene effects like glow and ripple and uses a flexible hierarchical object representation. |